Good discussion about the pain-points of mobile application development. It was agreed that dealing with device fragmentation, both within a platform (such as J2ME), let alone the challenges of writing an application that can run on multiple platforms (j2me, windows mobile, brew, etc) is a key frustration in the developer community.
We walked through mojax at a high-level, that is, the premise of building mobile applications using industry standards (css, xml and javascript).
A short application was demo'd to show how easy is it to create a mojax application.
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